My opinion has always been against these sort of things, even if it common practice, so I guess it's funny that I did it myself without even realizing. Although to be honest I'm not that much against it. I guess it really depends on the situation. The one thing that really did get on my nerves though was any time, score, or ring record with a 0 in it. People filling up charts with just 0's is rather lame in my opinion. If you want a score for a level just do a run through it, even if it's terrible, and at least then it'll be better than 0
But anyway, I'm getting off topic. In regards to one of my few remaining records ( :( ) I'd say get rid of it because even though it's at least 80,000 in theory because of the time bonus, I'm almost 99.9999% positive that I set that record in time attack mode, and time/ring bonuses aren't awarded in that mode. Sure, you could still just apply the time bonus in theory, but I've noticed that for every game that I've been up to date with at TSC we've always followed the way the games record rankings. Even for sonic advance 3, although it took a while, unidivision rankings were eventually used (which is exactly the way the game tracks time records). Granted, most of these games don't keep track of score or ring records within the actual memory (in fact, I don't think any do) but I'm sure that if, say, sonic advance did keep track of hi scores for each level it would have recorded a score of 2,400 for the 29 second run instead of 82,400
Basically, I guess I'm saying that I don't really approve of all this theory crap. If something's theoretical, then that's exactly what it is, theoretical, not factual. In theory I could of gotten a score of 80,000+ but I didn't, the game only awarded me however many points I got in that run without bonuses, therefore that's what my score is.